Category Archives: Photography

Apple Cinema Display – Part XXVII

30 diagonal inches of goodness.

For an index of all my Mac Pro articles, click here.

December 2019 update: My beautiful, hard working Apple Cinema Display expired after a hard life of over 10 years. It has been replaced by a BenQ PD3200Q 32″ which delivers similar quality at a $400 cost. I cannot recommend purchase of a used ACD. These are now very old and parts are no longer available. They did look beautiful though, unlike the ugly, industrial-looking replacement.


The magnificent Apple 30″ Cinema Display, next to a G5 Mac Pro.

For the last 5 years I have been happily using three Dell 2209WA 20.5″ 1680×1050 matte displays. Not the last word in definition and size, certainly, but workhorses which have proved tremendously reliable, with no dead pixels or fading. There’s a handy dead pixel set of test screens here.

Today I replaced the center one of the Dells with a 30″ Apple Cinema Display (2560 x 1600, it’s actually 29.5″ diagonally, not the claimed 30″) and it’s better in every way. With twice the display area and better definition, it’s a dream solution for demanding photo and video editing, and it was the latter which attracted me. iMovie is pretty tough to use on a 20.5″ screen and pretty much impossible on a laptop display.

The weight and dimensions are: 27.5 lbs., 21.3″ H x 27.2″ W x 8.46″ D. The panel itself is 1.80″ thick.

Two versions:

Apple sold two versions of the 30″ ACD. Through March 27, 2006 the maximum brightness was 270 cd/m² and the contrast ratio was a maximum of 270:1. Thereafter these were increased to 400 cd/m² and 400:1, respectively. You can check the age of the display by inputting the serial number, found on the base of the support foot, into any number of online services which give the age of an Apple device based on the serial number. In practice the enhancements in the second version are of no use – you will never want to run the display with brightness anywhere near 270 cd/m², let alone 400. 120 cd/m² is what is needed for photo processing. And contrast (found in System Preferences->Accessibility) is set well below the limit unless you are vision impaired.

Later Apple displays:

Apple’s display philosophy has been all downhill since the ACD was discontinued in July, 2010. On desktop displays they migrated to the ghastly, glossy screen 27″ LED display, with its poor ability to turn down brightness (always too bright) and there’s nothing good about the glossy screen. A like display is found on current iMacs and it’s every bit as unsuited to photo editing. The discontinued 30″ ACD came with a matte screen IPS display only and has a large adjustment range for display brightness. Dell makes a 30″ display for $1100 or so, but there are many reports of poor quality control, a Dell specialty. Let’s be honest here – they are ugly.

Procurement:

I live in the Bay area, adjacent to Silicon Valley, and there are many of these for sale locally, which is how you want to buy to avoid the risks of shipping and the even greater risks from lying sellers. Mine came boxed and mint from the original owner, an amateur user, and has had an easy life. A quick check confirmed the absence of any fading or dead pixels and, at $400 on Craigslist, was priced at the low end of what these go for, complete with original box. Nice. These originally sold new for $3,300, and some $1,800 when discontinued, confirming that pot smokers abound as much in Cupertino as they do in Apple’s customer base. The most likely failure point is the separate power brick and new ones can still be had for some $185. Jump to the end for other parts sources and repair instructions.

Ergonomics:

With a display this large, ergonomics become important. Apple’s instructions do an excellent job:

How to get 2560 x 1600 definition:

My first ACD came with both a DVI (dual link) cable and a MiniDisplayPort adapter – the latter is generally missing. I dispensed with the MDP adapter (sold for $50) and connected the ACD directly to the dual link DVI socket (one plug goes in that socket, despite the name – it’s the DVI connector with no pins missing) on my Nvidia EVGA GTX680 graphics card. A separate but integrated USB cable attaches to your Mac Pro to provide power for the two USB2 sockets on the rear of the ACD – useful for powering a colorimeter or microphone, say. Use the included MDP adapter in your Thunderbolt socket on a MacBook or MacBook Air, and it works fine. The current Air uses the excellent integrated Intel HD 6000 GPU and drives the ACD fine. There are also two Firewire 400 sockets on the rear of the display, yet another connection technology sponsored, then abandoned, by Apple. They are useless – USB3 is faster in every way. Note that the USB sockets on the rear of the display will only support USB2, even if the cable at the computer end is connected to a USB3 card.

To enjoy the maximum 2560 x 1600 pixel definition of the 30″ ACD you must use either a dual-link DVI cable (DVI-I or DVI-P) or the Apple dual-link DVI to MDP adapter. If you use single-link DVI to MDP adapter you will be limited to 1920 x 1200 when used with an MDP or Thunderbolt socket. If you are lucky, that is. 1280 max on the long side is not unknown. The premium for a dual-link DVI cable over a single link one is pennies. However, for MDP users the premium for the proper dual-link DVI adapter is substantial.

Here’s what the DVI variants look like:


The ones in the red rectangles are what you need – either works.

Issues with the MiniDisplay Port adapter:

The dual-link DVI adapter must be used with computers or graphics cards where either a Mini DisplayPort or Thunderbolt socket is the only connection available on the computer. Typically such an adapter is required with the MacBook, MacBook Pro or MacBook Air. Thunderbolt is a superset of MDP, meaning that MDP works fine when inserted in a Thunderbolt socket but a TB plug will not work in an MDP-only socket.

Here’s the Apple Dual-link DVI to MDP adapter:

There were four versions of firmware installed in this adapter and you need the last – Version 1.03 – if you have a flickering image or ‘wake from sleep’ issues. You can check your firmware version here:

Click the image for Apple’s site.

I do not know of any method of burning the latest firmware into an older adapter. It looks like replacement is in order if yours is below firmware version 1.03 and you have issues.

Early reviews suggest these adapters were suspect, seemingly fixed in later production – likely related to the firmware upgrade. Not cheap at $99. Mine works fine with 2013/2014/2015 MacBook Air laptops – the adapter’s plug fits in the Thunderbolt port on the MacBook Air (and on the like port on the MacBook Pro). The USB cable shown in the image above is a pass through to allow function of the USB2 sockets on the rear of the ACD.

Profiling:

Amazingly, my EyeOne Display colorimeter’s software, last released when OS Lion (OS 10.7.x – Yosemite is 10.10.x) was current, still works in Yosemite 10.10.3 (XRite’s latest download for Mavericks does not work with Yosemite on my Mac Pro) and it was a matter of moments to calibrate the ACD.


Calibrating the ACD takes a few minutes.

The display brightness is easily turned down to 120 cd/m² using the beautifully engineered electrostatic touch buttons on the side:


120 cd/m² is all you need. Every modern Apple display is too bright at its minimum setting.

If your touch buttons are faulty – they have been known to fail with age – you can adjust brightness in System Preferences->Displays and the display can be put to sleep using OS X (Apple Menu->Sleep or hit Option-Command-Eject). Contrast is adjusted in System Preferences->Accessibility->Displays, of all places.

The maximum brightness of the ACD is no less than 400 cd/m² (270 cd/m² on earlier models), which is ridiculous. A veritable blitzkrieg of energy of use only in a brightly lit showroom, also known as The Apple Store, and a capability happily emulated by a cynical Apple in later, less competent designs.

Performance and quality:

Performance with the GTX680 and Unigine Heaven at 2048 x 1280 is as follows:

At 1920 x 1200 it is:

Here are the like data for the Dell 2209WA – the ACD has 2.3x the number of pixels..

If higher framing rates are required, a near doubling of throughput can be accomplished by upgrading the GTX680 to the later GTX980, which runs some $550.

Quality of construction, fit and finish are in a different league from anything Dell makes – think Lexus, not Chevy. The display is tall and I dispensed with the stands used with the Dells:


No stand needed. Running LR6 here.

Font sizes and resolution can be easily adjusted. I find the font size at 2560 x 1600 a tad too small for comfort and prefer 2048 x 1280, which can be dialed in using the System Preferences->Displays panel thus:


Adjusting resolution and font sizes.

The gain in font size is a worthwhile trade off against the slightly lower resolution in my case.

Go into System Preferences->Displays->Options and you can control the behavior of the three right side electrostatic buttons – two for brightness, one for power. I have the former enabled but the latter disabled, as I only ever put my system to sleep, never turning it off (why would anyone want to do turn off their Mac Pro?):

The gain in screen real estate is compelling, the quality excellent. The aspect ratio is the same 16:10 of the Dells, far preferable to the 16:9 in most current displays, allowing placement of the ‘pop-up on cursor hover’ app icons at the base of the screen. For wall mounting the stock foot is easily removed with a 3mm Allen hex wrench, and replaced with a VESA adapter with 100mm (3
.94″) spacing for four screws to attach to your wall mount. The original Apple part number is M9649G/A and you can pay $300 for a used one. Don’t be stupid – get a knock-off.

Famous users!

And if you migrate to the 30″ ACD, you will be in the good company of a distinguished AAPL board member:


Al Gore with his three ACDs. Looks like some filing is in order here!

4K?

4K, you say? Fughedaboutit. Not ready for prime time – wait for standards to settle and for silly-high prices to drop. How can a 4K computer display cost four times as much as a like-sized 4K TV set?

UHD 3440 x 1440 displays?

Use with multiple UHD displays is addressed here. These are a cost effective solution when lots of screen real estate is required.

Use with the Nvidia GTX980 GPU:

I’m using my two displays with an Nvidia GTX680 card and both will run simultaneously at 2560 x 1600, the highest resolution available. Each is connected directly to one of the two DVI sockets in the GTX680 using the stock Apple cable – one to the DVI-I socket, the other to the DVI-D. No adapters required.

The state-of-the art in Mac Pro GPUs is the later GTX980 card which aftermarket vendors can flash for you so that the boot screen is visible. The card will run at PCIe 2.0, which is the Mac Pro’s limit, whether flashed or not. The Mac Pro does not support PCIe 3.0 which the GTX980 includes. The GTX980 is 50-100% faster than the GTX680.

The snag with the GTX980 (I have examined Asus, EVGA, Gigabyte, MSI, PNY and Zotac variants) is that all but the following come with just one DVI socket, three DP sockets and one HDMI. These are the exceptions which come with two DVI sockets:

All the versions linked above have two DVI, one DP (or more) and one HDMI which is the best solution for HD dual display users. The performance differences are minor (I illustrate the two EVGA cards, below; the Gigabytes’ differences are comparably small) so I would buy the cheapest you can find:


Performance comparison of the two EVGA dual-DVI GTX980 GPUs.

The two EVGA cards with dual DVI sockets both have 8-pin auxiliary power sockets, whereas the Mac Pro uses 6-pin plugs. Thus you will need to use two 6-to-8 pin adapters to power the card.

If you propose using any but one of the GTX980 versions above with two ACD 30″ displays you will need to adapt one of the ACD’s sockets to DVI using an adapter like this Dell active adapter. A passive adapter maxes out at 1920 x 1200; the active adapter adds a USB cable which provides the necessary additional 5 volt source to deliver the full 2560 x 1920. As Amazon reviews disclose, the reliability of these adapters is all over the place so if you need GTX980 performance with dual 30″ ACDs, I recommend you search out one of the GPUs with dual DVI sockets above and avoid the use of any adapters. Have the card flashed if you really need the boot screen. Further the triple DP cards use a mix of auxiliary power sockets – some have dual 6-pin (no adapters needed), others have a 6-pin and an 8-pin (one adapter needed). Be sure you have the right adapters and power cables.

Moom:

It bears repeating that Moom, which will place all your windows just so on those acres of display space, is a recommended app. You set up your windows then tell Moom to save the settings. Thereafter recreating the set up is a couple of mouse clicks away. More here.

Update – a second 30″ ACD:

I added a second 30″ ACD, this one running me just $300 and another local purchase, nearby. In mint condition, the geeky seller even threw in a spare wiring loom/chassis (sold for $50), though the installed one is just fine. It’s good to buy from geeks – they tend to care for their hardware. A touch of superglue fixed a small crack in one of the power plugs and she’s as good as new. My PC GTX680 GPU which has been flashed to show the boot screen (though flashing does not affect the functioning of the card as regards dual displays) happily drives both displays using the DVI-D and DVI-I sockets on the card. Both DVI sockets are dual link (no pins missing); all the DVI-I one adds is the ability to also drive ancient analog displays – both sockets drive digital displays like the ACD just fine.


If one is good, two are better!

Apple’s mindless OS X ‘upgrades’:

Mavericks (OS 10.9) finally added a long wanted feature for multiple monitor users on OS X. Multiple monitor support for the menu bar. Trust me, with two 30″ displays you want a menu bar on each. OS X had always supported multiple monitors but you could get the menu bar on one monitor or the other – not both. If you used three then only one could show the menu bar until Mavericks came along. It was well engineered. The menu bar appeared bright at the top of the active display, slightly dimmed on the other(s). If you use a disappearing dock, the dock would appear when cursored-over on the active monitor. Drag an app window to span both monitors and all was well, as they were displayed across the two – and a great, quick visual check on the accuracy of your profiling with instant disclosure of profiling differences.

But it wouldn’t do to leave well enough alone now, would it? So Yosemite adopts a ‘phantom’ partial app window – drag a window across and whichever display has the greater area shows that fractional window in normal form, the other shows it ‘ghosted’. Release the mouse pointer at this point and you only see the fractional window on the dominant display. Useless.

But you can revert to the old proper split display functionality by going into System Preferences->Mission Control and unchecking the box below:


Permitting split screen app window display – uncheck the box.

But …. you now lose the menu bar from the second (and third) displays. Ugh! It’s a mess. How hard can it be to call a working pro, asking what he wants, and fixing one line of code? Another indication of Apple no longer caring about the professional marketplace.

To reduce the irritating default translucency of the menu bar (what idiot thought of that – a 12 year old? The jerk doesn’t even know the difference between transparency and translucency. Move him to watch band design ASAP, says I) check the box below in System Preferences->Accessibility (a location which takes the ‘illogical placement of the year’ award – what’s wrong with putting it in General or Displays?):


Reducing the silly default menu bar translucency

Repairs:

We live in a throwaway society. American labor is so costly that fixing things rarely makes economic sense, and Apple sure as heck will not fix your obsolete 30″ ACD. But as the alternatives are ugly Dells or costly 4K monitors, assuming you do not want Apple’s glossy Thunderbolt display, I contend that fixing these makes sense and the economics solve if you are DIY-minded.

Thus here are some links which will prove of use as these 5-10 years displays start displaying problems:

  • Disassembly: The ACD’s lovely alloy shell is ‘cracked’ and the innards extracted after pulling off the white plastic side panels and releasing some catches. Be careful, as the right side panel has an electrical connector which must be removed and will be damaged if you simply rip the panel off. Click here for instructions – those are for the 23″ ACD, but will work fine for the 30″ ACD as well.
  • Failed backlight: If the backlight fails, replacements can be found here. Generic LCD backlight replacement instructions are here.
  • Failed voltage regulator: Long-short-long flashes from the white diode on the front panel of the ACD and a dead screen denote a failed voltage regulator. The fix appears here. A replacement voltage regulator can be found here and costs pennies. The issue is more common with the 23″ ACD than with the 30″ version. An alternative fix is to use the beefier 150 watt power brick from the 30″ ACD with the faulty 23″ ACD, which ordinarily uses a 90 watt power supply, but as power bricks run some $150, I would rather replace the voltage regulator for 48 cents!
  • eBay regularly has auctions for ACDs with trashed screens. These can be had inexpensively and will likely serve as an inexpensive parts source.

Moniserv is an oft quoted repair place which should have new backlights.

With parts being so inexpensive, and given that the LCD screen itself rarely fails, it seems ridiculous to throw out a superb display when for a few pennies and some sweat equity it can be restored to perfect working condition. And after sale of my old Dells, my 30″ ACDs ran me just $125 each …. what’s not to like?

Replacement power supplies:

The 150 watt PSU runs $150 used and is known to fail. You can use this link to build your own for $20 or so. Another alternative appears appears here.

Lightroom 6

An upgrade in need of work.

Lightoom 6 became available yesterday and you can either be suckered into Adobe’s Creative Cloud rental offering or you can buy the stand alone upgrade for $79 if you use LR 4 or 5. Given that Adobe cannot keep even its crown jewel – the code to Photoshop – secure (a recent hack saw much of that code stolen, not to mention 38 million users’ details, by Ivan and his mates) I bought the stand alone upgrade and you should know Adobe does not make it easy.

The default upgrade path from within LR5 takes you to their Creative Cloud page and there is no link to the stand alone version. How thoroughly disingenuous is that? To get there:

  • Go to this link
  • Go to ‘Photoshop Lightroom 6 – $149’ and click ‘Buy’
  • Change your purchase from ‘Full’ to ‘Upgrade’ – Adobe misses no opportunity to try and cheat you
  • Select the version of LR you own – LR5 in my case
  • Check-out. It’s $79 for the upgrade in the US, doubtless much more abroad as you can bet they will not miss any opportunity to rip off their users

By contrast the CC rental version has Adobe dialing into your computer every so often to check you are legit. You really want to give access to your machine to these clowns to whom business integrity and honorable treatment of its customers are anathema? Further, over the usual 2 year upgrade cycle, you will pay $240 in rent compared with $79 for purchase. Sure, the $240 gets you Photoshop but that leaves your computer vulnerable to attack, so I recommend buying a used copy of CS5 or CS6 as the CC ‘enhancements’ are all noise. Alternatively, download the free Gimp which has most of PS’s functionality at an attractive price – as in ‘free’.

The download is 762MB and took some 15 minutes. The upgrade will ask for the serial number of your previous version so you had better have it handy or you will spend the next year of your life begging the customer-hostile people at Adobe for it. That’s if you can even get through to Mumbai. Good luck with that.

That’s the nasty stuff out of the way for a business which treats its customers like dirt, and always has. But then whatcha gonna do? Use discontinued Apple Aperture or, worse, the execrable Photos which just replaced iPhoto – great if selfies are your thing, I suppose? Nope, if you want timely RAW upgrades and an excellent processing, cataloging and printing app, hold your nose and buy LR. And as your latest digital camera will be replaced two years hence and you can bet the RAW format in its replacement will be incompatible with anything you have, LR (or PS) are the only game in town, with PS being a CC only product now. (I still happily use CS5 in the desktop version).

After download and input of the new and old serial numbers (LR6 resolutely failed to find LR5 on either my Mac Pro or my MacBook Air, which is about par for the course with Adobe software upgrades), installation takes another 3 minutes or so. The catalog format has changed so before you upgrade it make sure you have a good backup of the old one, just in case:

If you really like to waste time and clog up your processing resources, be sure to enable Apple Cloud sharing; I turned mine off faster than you could say Adolf Schickelgruber:

One of the most exciting aspects of LR6 is that someone placed a whoppee cushion under the slothful programming staff and finally got them to use your graphics card to help in sharing the load with the CPU in processing tasks. Or so they say – see Panoramas, below. CPU use was awful in the first place – just run Activity Monitor in LR5 or earlier and you will see very few of your CPUs cores being used. By sharing the task with the GPU (much as Apple’s FCPX 10.1 and later does) Adobe is promising to up the processing power. Go to Preferences->Performance and make sure this box is checked – mine was by default:

Under Catalog Settings I turn off automated back-up as I use Carbon Copy Cloner to do that – no need to trust Adobe with anything here:

LR6 trashed my Identity Plate (the logo displayed at top left in the app) and, wouldn’t you know it, refuses to allow me to edit it:

Oh, well. So this is what I now see:

Performance? The first switch from the Library to the Develop module takes a few seconds, like it always did; thereafter flips between the two are instantaneous, like they always were in LR5.

New features:

HDR processing has now migrated from PS to LR. You select the images to merge, go to Photo->PhotoMerge->HDR (or hit Control-H) and after about 20 seconds your HDR image is ready (timed with two Panny GX7 RAW files). Nice:

Note the processing options, above.

Photos->PhotoMerge->Panoramas (control-P) is another feature which has migrated from PS – can you spell ‘Cannibalization’? I merged 8 RAW Panny GX7 image into one (assembly took LR a scant 15 seconds) but the actual Merge process was bog slow at 10 minutes – much longer than it takes in PS CS5. Further, checking Activity Monitor I saw CPU use maxed out at 15% which is execrable, and given that I have an excellent GPU (the Nvidia GTX680) in my dual CPU 12-core Mac Pro it’s hard to see what, if anything, is doing the work here. While this was going on my Mac Pro pretty much locked up and I could do nothing else. Plus I had to help the process along by clicking the ‘x’ by the processing bar a couple of times, thinking the app had locked up. Bad job Adobe.


It takes 15 seconds to get here. Then 10 minutes to do the Merge.

It gets worse. While both the PS and LR merged files show identical resolution and export of either to a full size JPG took just 17 seconds, the LR6 version is all of 52.5MB in size, compared with just 28.6MB for the PS CS5 version. Clearly the Merge function in LR6 is not ready for prime time.

The best that can be said about the core functions in LR6 is that Adobe has managed not to screw them up. Of the new ones HDR is OK, Panoramas is a disaster. The Books module continues to only offer Blurb as the publisher and it’s far easier to use the separate Blurb app than the mess in Lightroom. So why upgrade? For the same reason you need to junk Apple’s Aperture – because new RAW formats will not be made available in either Apple’s failed product or in LR5 or earlier.

Speed in general: It’s pretty mind boggling to see how many writers are simply repeating Adobe’s claim that LR6 is faster. Mouthing a press release or lying because you derive revenue from touting Adobe products is not the same as testing and there is no discernible speed increase in LR6 compared to LR5. Indeed, cold starts are a few seconds slower and the first flips to the Develop or Print modules behave likewise. This on a dual CPU 12-core Mac Pro with lots of RAM and an excellent GTX680 GPU. If you are buying LR6 because you think it’s faster than LR5 you are a sucker who needs to learn that the vast majority of photo gear writers are conflicted putzes who share Adobe’s standards of integrity.

A cynical non-upgrade:

The overall impression I came away with regarding LR6 is: “What have they been doing these past two years? An HDR module (code lifted from PS), a Panorama module (code messed up and lifted from PS) and claims for non-existent speed incresases? That’s it?”

As for getting help (F1) within LR6, Adobe again illustrates it’s attention to detail and this is what I get:


Help(less) Lightroom 6.

Update May 9, 2015:

Adobe’s mendacity regarding GPU processing and purported speed gains is shown well in the chart below, based on a recent survey where two thirds of users saw no speed increase or a drop in performance:

Click the chart for the story.

Wake up call

To Canon and Nikon.

Canon and Nikon, in their adherence to their DSLR flapping mirror upper-end camera bodies, are comparable to Kodak during its last decade.

Kodak, let us recall, invented consumer digital imaging but put it on the back burner as there would always be film. It had made them, all of Rochester NY and their many shareholders rich for a century. Why change now? The comparison with the head-in-the-sand behavior of Canon & Nikon with regard to upper end cameras is apt. Canon & Nikon know how to make mirrorless cameras but refuse to permit the technology to permeate to their top end offerings. Much more of this and their DSLRs will be to their future what film was to Kodak’s.

Now let us turn our attention to Apple. Miserable as some of their software efforts are – Photos (see yesterday’s column) or the incessant dumbing down of OS X with useless bells and whistles – no such accusations can be leveled at their hardware efforts. The MacBook is the best laptop on the planet, the Mac Pro is a high end workhorse and the iPhone is the touchstone for quality and performance in the cell phone world. And the iPhone’s camera is simply spectacular, improving significantly with every new iPhone.

Unlike Canon and Nikon and the Kodak of yore, Apple refuses to rest on its laurels. Recall a while back that Olympus emulated Hasselblad’s earlier efforts in multi-image digital photography, with the sensor shifted a pixel or two between images which are then superimposed for better quality. The Olympus camera, as my review here disclosed, the EM5 Mark II, is an ergonomic disaster and I returned mine 24 hours after receipt. But that in no way invalidates the concept.


Click the image for the article.

Well, Apple has gone one better and acquired an Israeli company named LinX which adopts a like concept but takes advantage of the very small sensor size required by the iPhone and instead of using one sensor and multiple shots with pixel shifting uses multiple sensors with but one snap. Immediately the disabling aspect of the Hasselblad and Olympus designs goes away, namely that neither maker’s camera is suitable for photographing moving subjects, be it sports, people in motion or those swaying branches in the trillionth imitation of Ansel’s birches in Yosemite. Once the images are simultaneously recorded on the multiple sensors, they can be combined in software later. Brilliant and kudos to Apple for thinking well down the road and investing shareholders’ capital accordingly. Add folded zoom lenses, which use a mirror to avoid the depth demands of moving lens elements, and you have the death knell for the tired offerings of yesteryear from Canon and Nikon.

Will the annuitants wake up in time and change their ways? I think it’s already too late. The lead time and capital required to catch up with hardware leaders like Apple are too great. It’s all over bar the writing. Behemoths take a long time to die …. but in the digital world that is far less time than ever before. Just ask around in Rochester.

Apple Photos for OS X

Another failure.


Another purported solution looking for a problem. Apple Watch, anyone?

Once upon a time – many years ago – iPhoto was a sweet application. Import of images was easy, addition of text always worked with no frustration and creation of customized web pages using either the built in code or aftermarket plugins was easy, fast and elegant.

Apple tried to get serious about still photo processing with Aperture but it was flawed software which never had the company’s full attention. The design was chaotic, with no logical work flow (the description ‘scatterbrained’ comes to mind), the machine demands were very high so you had to have the latest Apple hardware to make it run at half decent speeds (shock news there) and the application only worked with OS X.

The best thing I ever did with Aperture was to migrate to Lightroom which, even in its early versions, ran fast, was logical and far easier to use. Adobe has always done a great job of keeping current with the myriad of RAW formats coming to the market seemingly weekly, updates coming soon after new cameras are released. LR is now so capable that round trips to Photoshop for regular work are rare. Lightroom remains fast, compact and as useful on OS X as it is in Windows, the files readable in either. Adobe’s greatest challenge is likely in deciding where to draw the line in not cannibalizing its Photoshop cash cow any further.

I migrated to Lightroom in 2008 and frankly the signs for Aperture’s demise were already on the wall, with increasingly infrequent updates and interminable RAW delays, interspersed with constant bugs. It took many years for Aperture to die, however, the product finally being put out of its misery last year, but not before Apple cynically offered cheap/free versions for reasons I cannot fathom. Those who delayed conversion to the superior Adobe application(s) merely increased their conversion problem, which they are struggling with right now. Loyalty to software in a fast changing world is futile.

Now Apple has added Photos to OS 10.10.3 (Yosemite) and a like app to iOS. I downloaded OS 10.10.3 – mostly to see what else it would break – and toyed some with Photos. (If you use Trim Enabler for your SSD management and a ‘made for Apple’ Nvidia GTX680 GPU in your Mac Pro as I do, be sure to disable Trim Enabler as the chances are you will lose all video when moving to 10.10.3).

I wish I had not wasted my time with Photos. I use iPhoto for quick snaps which have no place in my ‘serious’ Lightroom catalog and generate occasional web pages for our family albums. The conversion process from the iPhoto catalog was seamless, and the iPhoto catalog remains accessible. Thank goodness.

Much of the sorting capabilities of iPhotos remains – Photos, Albums, Projects – to the point where you really wonder what has changed. Then you realize that there is no Web page output – you can create bulky ‘m4v’ slideshows, but not traditional thumbnail/big image web pages. The decent processing controls in iPhoto have been dumbed down for the iOS generation – people with poor visual sense and undemanding presentation standards.

You can find (normally hidden) adjusters for Sharpening, Definition, Vignetting, White Balance and Levels, and like these the excellent Highlights and Shadows adjusters are hidden, the assumption being that anything other than a slider is too much for the pea brained iOS mentality of the user. Stupefying. Yes, you can still print from Photos, but I recommend exporting the original to Lightroom or Photoshop and doing the job properly where you will see a professional and familiar User Interface.


The controls are there if you can find them.
The dumbing down of the UI continues apace in Cupertino.

Annotating images with text is a joke. It has gone from buggy in the last version of iPhoto to near useless in Photos. The only available choice is for the text to appear on the image itself and there’s no way that I can find of using a neutral background for the text, meaning it inevitably gets lost in the image. Sorry, but EXIF data alone do not cut it for family albums.

Of course, iPhoto, while still usable, is dead. New RAW formats will doubtless not be supported so unless you propose to stick with your existing gear, it will be curtains as soon as you upgrade. And given the modern 2 year life of digital cameras ….

You have to wonder why Apple even bothered here. Or maybe not. Given the shallow mind set of the typical iOS consumer (‘selfies’, for goodness’ sake), it’s what he deserves.

Barbara’s Fish Trap

In Half Moon Bay.

True to form Half Moon Bay was socked in when my son and I dropped by for lunch today at Barbara’s Fish Trap today. Barbara’s has been around for ever and we celebrated with, what else, fish and chips.

The setting is perfect, the place has a ramshackle, broken down feel unchanged all these years, and the fish is excellent. Bring cash as they do not take credit cards.